Hot Revenge
[1]
Defense -4
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Move To Closest Enemy 3
Attack 15
Dmg On Solid Hit 4
Poise -3
One Use
Chopper
[1]
Init -1
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Move To Closest Enemy 2
Attack 9
Poise -2
Psych
Remember LostChildren
[1]
Poise 5
One Use
Passive
Tough
[1]
Max Health 2
Passive
Die Hard
[1]
Ignore Damage Malus 1
Passive
Hardy
[1]
Con Defense 4
Passive
Driven
[1]
Fear Defense 4
Passive
Sole Survivor
[1]
Death Save 4
Passive
Experienced Hunter
[1]
Hunting 2
Passive
Quiet Hunter
[1]
Stealth 2
Passive
Woke Hunter
[1]
Perception 2
Pack Tactics
[2]
Defense 2
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Free Move 4
Attack 6
Poise -2
Puncture
[2]
Init -4
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Move To Closest Enemy 2
Attack 6
Bleed 2
Poise -2
A cut specifically aimed at an artery. Willcause the target to bleed, and will alsomake them very easy to track if they runfrom battle.
Feign Flight
[2]
Init 4
Defense 9
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Move Away From ClosestEnemy 4
Tactical Roll
[2]
Init 8
Defense 12
************************
Move Forward 6
Vow Revenge
[2]
************************
Attack 2
One Use
Psych
Remember Lost Lover
[1]
Poise 6
One Use
Passive
Hard Luck
[2]
Affliction Save 10
Less chance of gaining permanent Afflictions
Passive
Agile Hunter
[2]
Extra Move Speed 1
Passive
Tough 2
[2]
Max Health 2
Passive
Die Hard 2
[2]
Ignore Damage Malus 2
Passive
Hardy 2
[2]
Con Defense 4
Passive
Driven 2
[2]
Fear Defense 4
Passive
Sole Survivor 2
[2]
Death Save 4
Passive
Experienced Hunter 2
[2]
Hunting 2
From Hell's Heart
[3]
Defense -4
************************
Move To Closest Enemy 4
Attack 22
Dmg On Solid Hit 10
Poise -4
One Use
Cruel Cut
[3]
Init 4
************************
Move To Closest Enemy 2
Attack 12
1 Extra Wound(s)
Poise -2
Insane Fury
[2]
Fear Defense 12
************************
Move To Closest Enemy 3
Attack 10
Poise -2
Leap Away FromExplosion
[3]
Init 8
Defense 14
************************
Move Right 7
Psych
Voices from the Past
[3]
Removes any Will basedeffects
Will Defense 6
One Use
Removes any mental afflictions or debuffsthat the character is currently sufferingfrom. A voice from one of their lost lovedone's brings the PC back to their sensesand gives them additional resolve for therest of the combat.
Psych
Grasp Precious Locket
[3]
Con Defense 6
Will Defense 6
Fear Defense 6
Psych
Remember Lost Dog
[1]
Poise 8
One Use
Passive
Best Served Cold
[3]
ExtraDeathSave 10
If this character ever dies, there is achance that they do not actually die. Ondeath, roll a D20. On a 10 or higher, thecharacter was only very, very, very closeto death. Several minutes after their neardeath, they are pulled back toconsciousness by their unquenchable desirefor revenge. It will take them days/weeksto recover, but they are alive. This canlet them avoid death in situations likefalling 500 feet down a cliff, accidentallydrinking a tumbler of hemlock, or havingtheir guts torn out by a bear. Note thatthis will *not* work if the method of deathis too complete and leaves absolutely nochance of survival. E.g. if the characterwas completely incinerated and is only apile of ashes, this ability would not takeeffect.
Passive
Hated Prey
[3]
Having faced an opponent in battle once,the PC will be able to track it to the endsof the Earth. Gain a +5 to any Huntingskill rolls when tracking the creature.Additionally, has an *almost* supernaturalability to know where the creature is goingto go/be. If there is any way throughperception, observation, knowledge of thecreature's habits, state of mind, etc. thatthe PC could know where the opponentcurrently is, they can make a hunting skillroll to locate the target.
Passive
Die Hard 3
[3]
Ignore Damage Malus 3
Passive
Driven 2
[3]
Fear Defense 6
Passive
Sole Survivor 2
[3]
Death Save 6
Passive
Experienced Hunter 3
[3]
Hunting 3